Vectors

 

Vectors: A Quick Reference

Vectors

Vectors

Vectors

Vectors

What are Vectors?

  • Quantities that have both magnitude (size) and direction.
  • Represented by arrows:
    • The length of the arrow represents magnitude.
    • The direction of the arrow represents direction.

Key Concepts

  • Unit Vectors: Vectors of magnitude 1 used to indicate direction.
    • i, j, k are the standard unit vectors in the x, y, and z directions, respectively.
  • Vector Addition:
    • Head-to-tail method: Place the tail of one vector at the head of the other.
    • Parallelogram method: Form a parallelogram using the two vectors as adjacent sides. The diagonal from the common vertex represents the sum.
  • Vector Subtraction:
    • Add the negative of the vector to be subtracted.
  • Scalar Multiplication:
    • Multiplying a vector by a scalar changes its magnitude but not its direction.
  • Dot Product:
    • A scalar quantity obtained by multiplying the magnitudes of two vectors and the cosine of the angle between them.
    • Used to find the angle between two vectors or the projection of one vector onto another.
  • Cross Product:
    • A vector quantity perpendicular to the plane containing the two vectors.
    • Used to find the area of a parallelogram or the torque exerted by a force.

Applications

  • Physics: Force, velocity, acceleration, momentum
  • Engineering: Structural analysis, fluid dynamics
  • Computer graphics: 3D modeling, animation

Examples

  • Displacement: The change in position from a starting point to an ending point.
  • Velocity: The rate of change of displacement.
  • Force: A push or pull on an object.
  • Momentum: The product of mass and velocity.

#buttons=(Ok, Go it!) #days=(20)

Our website uses cookies to enhance your experience. Check Now
Ok, Go it!